<div dir="ltr">Please run with -info and grep on GAMG.</div><div class="gmail_extra"><br><div class="gmail_quote">On Fri, Oct 28, 2016 at 9:38 AM, Jeremy Theler <span dir="ltr"><<a href="mailto:jeremy@seamplex.com" target="_blank">jeremy@seamplex.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span class=""><br>
><br>
> If I do not call PCSetCoordinates() the error goes away but<br>
> convergence<br>
> is slow.<br>
> Is it possible that your coordinates lie on a 2D surface? All this<br>
> does is make the 6 basis vectors<br>
> for translations and rotations. You can just make these yourself and<br>
> call MatSetNearNullSpace()<br>
> and see what you get.<br>
><br>
</span>No, they do not lie on a 2D surface :-/<br>
<br>
Sorry but I did not get the point about the 6 basis vectors and<br>
MatSetNearNullSpace().<br>
<br>
--<br>
jeremy<br>
<br>
<br>
</blockquote></div><br></div>