<div dir="ltr"><div class="gmail_extra"><div class="gmail_quote">On Thu, Jun 18, 2015 at 12:15 PM, Jason Sarich <span dir="ltr"><<a href="mailto:jason.sarich@gmail.com" target="_blank">jason.sarich@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">Hi Justin,<div><br></div><div>I can't tell for sure why this is happening, have you tried using quad precision to make sure that numerical cutoffs isn't the problem?</div><div><br></div><div>1 The Hessian being approximate and the resulting implicit computation is the source of the cutoff, but would not be causing different convergence rates in infinite precision.</div><div><br></div><div>2 the local size may affect load balancing but not the resulting norms/convergence rate.</div></div></blockquote><div><br></div><div>This sounds to be like the preconditioner is dependent on the partition. Can you send -tao_view -snes_view</div><div><br></div><div> Matt</div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><span class="HOEnZb"><font color="#888888"><div>Jason</div><div><br></div></font></span></div><div class="HOEnZb"><div class="h5"><div class="gmail_extra"><br><div class="gmail_quote">On Thu, Jun 18, 2015 at 10:44 AM, Justin Chang <span dir="ltr"><<a href="mailto:jychang48@gmail.com" target="_blank">jychang48@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
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<div dir="ltr">I solved a transient diffusion across multiple cores using TAO BLMVM. When I simulate the same problem but on different numbers of processing cores, the number of solve iterations change quite drastically. The numerical solution is the same,
but these changes are quite vast. I attached a PDF showing a comparison between KSP and TAO. KSP remains largely invariant with number of processors but TAO (with bounded constraints) fluctuates.<br>
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My question is, why is this happening? I understand that accumulation of numerical round-offs may attribute to this, but the differences seem quite vast to me. My initial thought was that
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<div>1) the Hessian is only projected and not explicitly computed, which may have something to do with the rate of convergence<br>
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2) local problem size. Certain regions of my domain have different number of "violations" which need to be corrected by the bounded constraints so the rate of convergence depends on how these regions are partitioned?<br>
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Any thoughts?<br>
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Thanks,<br>
Justin</div>
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</div></div></blockquote></div><br><br clear="all"><div><br></div>-- <br><div class="gmail_signature">What most experimenters take for granted before they begin their experiments is infinitely more interesting than any results to which their experiments lead.<br>-- Norbert Wiener</div>
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