<div dir="ltr">-snes_converged_reason<div><br></div><div> Matt</div></div><div class="gmail_extra"><br><div class="gmail_quote">On Thu, May 14, 2015 at 5:36 PM, Gideon Simpson <span dir="ltr"><<a href="mailto:gideon.simpson@gmail.com" target="_blank">gideon.simpson@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div style="word-wrap:break-word">Is there a way I can get diagnostic information as to why a snes solve failed? I’ve noticed that it will run for 1 or 2 iterations, and then cease, and, even with -snes_monitor on, I don’t get any information as to why it terminated.<span class="HOEnZb"><font color="#888888"><br><div><br><div>
<span style="border-collapse:separate;color:rgb(0,0,0);font-family:Helvetica;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:normal;text-align:-webkit-auto;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px">-gideon</span>
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<br></div></font></span></div></blockquote></div><br><br clear="all"><div><br></div>-- <br><div class="gmail_signature">What most experimenters take for granted before they begin their experiments is infinitely more interesting than any results to which their experiments lead.<br>-- Norbert Wiener</div>
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