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    <div class="moz-cite-prefix">Dear Matt,<br>
           Yes. if I only double the dx, then, the mesh has been changed
      are on z=0 plane and y = 0 plane. Similarly, if the dz is doubled,
      the mesh has been changed are only on x = 0 plane and y = 0 plane
      (see the picture attached). <br>
           Moreover, if I double all direction (i.e. dx = dy = dz =
      0.2), the mesh is shown in the picture 'doubleAll' in the
      attachment. It seems that the mesh generated by the
      'DMDASetUniformCoordinate' is always there. <br>
           <br>
      best,<br>
      Alan<br>
      <br>
      On 2/28/2013 7:25 PM, Matthew Knepley wrote:<br>
    </div>
    <blockquote
cite="mid:CAMYG4GnhSKJx6X3MH=F3C3WUBLRbqq04Lkuq-=hvfUWTEOmymg@mail.gmail.com"
      type="cite">
      <div dir="ltr">On Thu, Feb 28, 2013 at 8:05 PM, Zhenglun (Alan)
        Wei <span dir="ltr"><<a moz-do-not-send="true"
            href="mailto:zhenglun.wei@gmail.com" target="_blank">zhenglun.wei@gmail.com</a>></span>
        wrote:<br>
        <div class="gmail_extra">
          <div class="gmail_quote">
            <blockquote class="gmail_quote" style="margin:0 0 0
              .8ex;border-left:1px #ccc solid;padding-left:1ex">
              <div text="#000000" bgcolor="#FFFFFF">
                <div>Dear Matt,<br>
                      Thanks for your reply on the 1st question and I'm
                  sorry for the confusion on the 2nd one. <br>
                      In order to create a non-uniform Cartesian grid, I
                  expected that the way I was programming can let me
                  freely control the grid size. In the code attached in
                  the previous E-mail, the 'DMDASetUniformCoordinate'
                  generates a uniform coordinate with 100*48*48 grid
                  number and 0.1*0.1*0.1 grid size. I was trying to
                  manually double the grid size in the y-direction for
                  the whole mesh with operations of DMDA in the
                  'SetNonUniformGrid()', which follows the method that
                  /src/ksp/ksp/examples/tutorials/ex49.c used. However,
                  as you can see in the figure attached in the previous
                  E-mail, only the mesh on z = 0 plane and x = 0 plane
                  has been changed to dy = 0.2; while I expected all
                  mesh should have dy = 0.2 after I call
                  'SetNonUniformGrid()'. <br>
                      Any idea about this?<br>
                </div>
              </div>
            </blockquote>
            <div><br>
            </div>
            <div style="">Were you looking over all 3 directions?</div>
            <div style=""><br>
            </div>
            <div style="">  Matt</div>
            <div> </div>
            <blockquote class="gmail_quote" style="margin:0 0 0
              .8ex;border-left:1px #ccc solid;padding-left:1ex">
              <div text="#000000" bgcolor="#FFFFFF">
                <div> thanks,<br>
                  Alan<br>
                      <br>
                  On 2/28/2013 6:31 PM, Matthew Knepley wrote:<br>
                </div>
                <blockquote type="cite">
                  <div dir="ltr">On Thu, Feb 28, 2013 at 7:19 PM,
                    Zhenglun (Alan) Wei <span dir="ltr"><<a
                        moz-do-not-send="true"
                        href="mailto:zhenglun.wei@gmail.com"
                        target="_blank">zhenglun.wei@gmail.com</a>></span>
                    wrote:<br>
                    <div class="gmail_extra">
                      <div class="gmail_quote">
                        <blockquote class="gmail_quote" style="margin:0
                          0 0 .8ex;border-left:1px #ccc
                          solid;padding-left:1ex">Dear folks,<br>
                              Here are several questions following up my
                          previous ones:<br>
                          1, I modified my code based on ex49.c.
                          However, I found that if I don't call
                          'DMDASetUniformCoordinates' before calling
                          'DMDAVecGetArray', then an error comes up:<br>
                          [0]PETSC ERROR: Null argument, when expecting
                          valid pointer!<br>
                          [0]PETSC ERROR: Null Object: Parameter # 2!<br>
                              The code do works if I add a call for
                          'DMDASetUniformCoordinates' in it. However, I
                          feel it is a waste of calling
                          'DMDASetUniformCoordinates' since what follows
                          this calling is to change the coordinate to a
                          non-uniform gird. Does it have any way to
                          bypass this call or you think it is fine to
                          keep it here.<br>
                        </blockquote>
                        <div><br>
                        </div>
                        <div>If you do not call it, then you have to
                          create the coordinate vector yourself. I would
                          just call it.</div>
                        <div> </div>
                        <blockquote class="gmail_quote" style="margin:0
                          0 0 .8ex;border-left:1px #ccc
                          solid;padding-left:1ex"> 2, Also, if I do by
                          this way, the outputted mesh looks weird, as
                          shown in the figure.<br>
                              I was trying to double the dy value
                          manually in the SetNonUniformGrid(). However,
                          the only mesh changed is just on the z=0 and
                          x=0 plane. Here I attached my code. Do I need
                          to do anything else except
                          DMDAVecRestoreArray() after I modified the
                          coordinate information?<br>
                        </blockquote>
                        <div><br>
                        </div>
                        <div>I do not understand what you want here.</div>
                        <div><br>
                        </div>
                        <div>  Matt</div>
                        <div> </div>
                        <blockquote class="gmail_quote" style="margin:0
                          0 0 .8ex;border-left:1px #ccc
                          solid;padding-left:1ex"> thanks,<br>
                          Alan<br>
                          <br>
                          <br>
                          On 2/26/2013 8:46 PM, Barry Smith wrote:<br>
                          <blockquote class="gmail_quote"
                            style="margin:0 0 0 .8ex;border-left:1px
                            #ccc solid;padding-left:1ex"> On Feb 26,
                            2013, at 4:49 PM, "Zhenglun (Alan) Wei"<<a
                              moz-do-not-send="true"
                              href="mailto:zhenglun.wei@gmail.com"
                              target="_blank">zhenglun.wei@gmail.com</a>>

                             wrote:<br>
                            <br>
                            <blockquote class="gmail_quote"
                              style="margin:0 0 0 .8ex;border-left:1px
                              #ccc solid;padding-left:1ex"> Dear folks,<br>
                                    I have one question for the ex49.<br>
                                    It do show a way to 'get' the
                              'coord' by the 'DMDAVecGetArray'. Should I
                              just modified the coordinate on the
                              'coord' in order to obtain a non-uniform
                              grid? and then, use DMDAVecRestoreArray to
                              link the modified 'coord' back to 'cda' so
                              that the 'coord' will be updated to the
                              mesh I want?<br>
                            </blockquote>
                                Yes, you can do this.<br>
                            <br>
                            <br>
                            <blockquote class="gmail_quote"
                              style="margin:0 0 0 .8ex;border-left:1px
                              #ccc solid;padding-left:1ex"> thanks,<br>
                              Alan<br>
                              <br>
                              On 2/22/2013 3:20 PM, Matthew Knepley
                              wrote:<br>
                              <blockquote class="gmail_quote"
                                style="margin:0 0 0 .8ex;border-left:1px
                                #ccc solid;padding-left:1ex"> On Fri,
                                Feb 22, 2013 at 3:57 PM, Zhenglun (Alan)
                                Wei<<a moz-do-not-send="true"
                                  href="mailto:zhenglun.wei@gmail.com"
                                  target="_blank">zhenglun.wei@gmail.com</a>>

                                 wrote:<br>
                                Dear all,<br>
                                I hope you're having a nice day.<br>
                                I wonder if anyone could point out a
                                example for me about the<br>
                                DMDASetCoordinates(). I found this<br>
                                (<a moz-do-not-send="true"
href="http://www.mcs.anl.gov/petsc/petsc-current/src/dm/impls/da/dacorn.c.html#DMDASetCoordinates"
                                  target="_blank">http://www.mcs.anl.gov/petsc/petsc-current/src/dm/impls/da/dacorn.c.html#DMDASetCoordinates</a>)<br>
                                online; however it does not really
                                demonstrate how to create the<br>
                                'coordinate vector - c'.<br>
                                Also, I found that in the petsc
                                sub-folder:<br>
                                /petsc-dev/src/dm/impls/patch has a
                                patch.c, which I suppose that it<br>
                                does a local refinement for mesh. Does
                                this a mature model that we can<br>
                                use or just a testing code?<br>
                                <br>
                                Look at KSP ex49. In the routine
                                DMDACoordViewGnuplot2d() it reads out
                                the coordinates.<br>
                                You could just as easily set them in
                                this fashion.<br>
                                <br>
                                    Matt<br>
                                  thanks,<br>
                                Alan<br>
                                <br>
                                On 11/7/2012 6:55 PM, Barry Smith wrote:<br>
                                <blockquote class="gmail_quote"
                                  style="margin:0 0 0
                                  .8ex;border-left:1px #ccc
                                  solid;padding-left:1ex"> On Nov 7,
                                  2012, at 6:50 PM, Alan<<a
                                    moz-do-not-send="true"
                                    href="mailto:zhenglun.wei@gmail.com"
                                    target="_blank">zhenglun.wei@gmail.com</a>>

                                   wrote:<br>
                                  <br>
                                  <blockquote class="gmail_quote"
                                    style="margin:0 0 0
                                    .8ex;border-left:1px #ccc
                                    solid;padding-left:1ex"> Dear folks,<br>
                                    I hope you're having a nice day.<br>
                                    I'm testing the Poisson solver in
                                    /src/ksp/ksp/examples/tutorials/ex45.<br>
                                    It uses the 'DMDACreate3d' to
                                    generate a Cartisian structured grid
                                    and<br>
                                    solve it with uniform grid size.
                                    However, I attempt to modify it to<br>
                                    obtain solution with a Cartsian
                                    structured grid and non-uniform grid
                                    (It<br>
                                    is not unstructured local refined
                                    mesh). Should I still use the<br>
                                    'DMDACreate3d' and implement
                                    different grid size in
                                    'ComputeMatrix' and<br>
                                    'ComputeRHS'? In other words, does
                                    'DMDACreate3d' itself include any<br>
                                    mesh size information?<br>
                                  </blockquote>
                                      You can use DMDASetCoordinates()
                                  and DMDAGetCoordinates() (called
                                  DMSetCoordinates() and
                                  DMGetCoordinates() in petsc-dev) to
                                  keep track of the coordinates but you
                                  are responsible for generating the
                                  correctly scaled entries in the matrix
                                  etc.<br>
                                  <br>
                                      Barry<br>
                                  <br>
                                  <blockquote class="gmail_quote"
                                    style="margin:0 0 0
                                    .8ex;border-left:1px #ccc
                                    solid;padding-left:1ex"> thanks,<br>
                                    Alan<br>
                                  </blockquote>
                                </blockquote>
                                <br>
                                <span class="HOEnZb"><font
                                    color="#888888"> <span><font
                                        color="#888888"> <br>
                                        -- <br>
                                        What most experimenters take for
                                        granted before they begin their
                                        experiments is infinitely more
                                        interesting than any results to
                                        which their experiments lead.<br>
                                        -- Norbert Wiener<br>
                                      </font></span></font></span></blockquote>
                              <span class="HOEnZb"><font color="#888888">
                                </font></span></blockquote>
                            <span class="HOEnZb"><font color="#888888">
                              </font></span></blockquote>
                          <span class="HOEnZb"><font color="#888888"> <br>
                            </font></span></blockquote>
                        <span class="HOEnZb"><font color="#888888"> </font></span></div>
                      <span class="HOEnZb"><font color="#888888"> <br>
                          <br clear="all">
                          <div><br>
                          </div>
                          -- <br>
                          What most experimenters take for granted
                          before they begin their experiments is
                          infinitely more interesting than any results
                          to which their experiments lead.<br>
                          -- Norbert Wiener </font></span></div>
                  </div>
                </blockquote>
                <br>
              </div>
            </blockquote>
          </div>
          <br>
          <br clear="all">
          <div><br>
          </div>
          -- <br>
          What most experimenters take for granted before they begin
          their experiments is infinitely more interesting than any
          results to which their experiments lead.<br>
          -- Norbert Wiener
        </div>
      </div>
    </blockquote>
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