<div class="gmail_quote">On Thu, Mar 1, 2012 at 1:32 PM, Sean Farley <span dir="ltr"><<a href="mailto:sean@mcs.anl.gov" target="_blank">sean@mcs.anl.gov</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div><div class="gmail_quote">On Thu, Mar 1, 2012 at 12:09 PM, John Fettig <span dir="ltr"><<a href="mailto:john.fettig@gmail.com" target="_blank">john.fettig@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Sorry to dig up an old thread (I seem to have a tendency of doing that here!), but this problem exists in petsc-3.2-p6 with MUMPS and Metis as well. Looking at the differences between the dev version of mump.c and the release version, I don't see anything that would have obviously fixed this. Could you give me a hint about what was changed? Is it as simple as using the updated Metis package (in dev)? How difficult would it be to backport the fix to the released version?</blockquote>
</div><br></div><div>It'd be pretty murky to do this. Start by looking at this changeset:</div><div><br></div><div><a href="http://petsc.cs.iit.edu/petsc/petsc-dev/rev/0c0bf07c7a32" target="_blank">http://petsc.cs.iit.edu/petsc/petsc-dev/rev/0c0bf07c7a32</a></div>
</blockquote><div><br>Do I understand correctly that this was fixed mainly by using the latest Metis? Were there any patches to MUMPS that weren't directly related to the updated Metis? I'm just trying to understand what fixed the ccgraph.c problem. It doesn't seem to happen in 3.1-p8, although that version of MUMPS is a lot slower (not sure why).<br>
<br></div><blockquote class="gmail_quote" style="margin:0pt 0pt 0pt 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div>Related question, would it be a problem to just use petsc-dev?</div>
</blockquote></div><br>I could, but it's a little too unstable for use in production software. Using the released/patched version simplifies a lot of things on many levels.<br><br>John<br><br>