<div dir="ltr"><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><br><br>
> VecPointwiseMult 201 1.0 1.0471e-02 1.1 3.09e+08 1.0 0.0e+00 0.0e+00 0.0e+00 0 1 0 0 0 1 1 0 0 0 235882 290088 0 0.00e+00 0 0.00e+00 100<br>
> VecScatterBegin 200 1.0 1.8458e-01 1.1 0.00e+00 0.0 1.1e+04 6.6e+04 1.0e+00 2 0 99 79 0 19 0100100 0 0 0 1 2.04e-04 0 0.00e+00 0<br>
> VecScatterEnd 200 1.0 1.9007e-02 3.7 0.00e+00 0.0 0.0e+00 0.0e+00 0.0e+00 0 0 0 0 0 1 0 0 0 0 0 0 0 0.00e+00 0 0.00e+00 0<br>
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I'm curious how these change with problem size. (To what extent are we latency vs bandwidth limited?)<br>
<br></blockquote><div><br></div><div>I am getting a segv in ex13 now, a Kokkos view in Plex, but will do scaling tests when I get it going again.</div><div>(trying to get GAMG scaling for Todd by the 3rd)</div><div><br></div><div> </div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
> SFSetUp 1 1.0 1.3015e-03 1.3 0.00e+00 0.0 1.1e+02 1.7e+04 1.0e+00 0 0 1 0 0 0 0 1 0 0 0 0 0 0.00e+00 0 0.00e+00 0<br>
> SFPack 200 1.0 1.7309e-01 1.1 0.00e+00 0.0 0.0e+00 0.0e+00 0.0e+00 2 0 0 0 0 18 0 0 0 0 0 0 1 2.04e-04 0 0.00e+00 0<br>
> SFUnpack 200 1.0 2.3165e-05 1.4 0.00e+00 0.0 0.0e+00 0.0e+00 0.0e+00 0 0 0 0 0 0 0 0 0 0 0 0 0 0.00e+00 0 0.00e+00 0<br>
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