<div dir="ltr"><div class="gmail_extra"><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span class=""><br>
<br>
</span>The last relevant output you've shown me is SNES failing a bunch of<br>
times as the adaptive controller attempts to shrink the step size and<br>
retry. If you fixed that problem, you need to tell me. If not, THAT is<br>
the problem you need to fix.<br></blockquote><div><br></div><div>That is the problem I am trying to fix. Note, I am also adapting the time step when the solver converges but talks a lot of iterations. Thus, no need for recovery.</div><div><br></div><div>It is the SNES failure, recover, cut time step, try again, that I am working in now.</div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span class="">
<br>
</span>Did you read about -ts_error_if_step_fails on the man page </blockquote><div><br></div><div>Google, and found the command line args</div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">for the<br>
functional interface I just cited?<br>
<div class="HOEnZb"><div class="h5"><br></div></div></blockquote><div><br></div><div>Sorry, I missed this cite and used 'git grep' to see that it was there (Matt sent me the SNES version today so I knew what to look for).</div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="HOEnZb"><div class="h5">
>> but all the logic you're talking about is already in TS and<br>
>> jury-rigging it on the outside is counterproductive. So get back to<br>
>> the root of the problem and debug why SNES is failing.<br>
>><br>
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