<div dir="ltr"><div class="gmail_extra"><div class="gmail_quote">On Fri, Jun 24, 2016 at 7:01 AM, Patrick Sanan <span dir="ltr"><<a href="mailto:patrick.sanan@gmail.com" target="_blank">patrick.sanan@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">That makes sense - is " the modern way" to get the data into an<br>
environment with robust visualization, as fast as possible? For small<br>
things, personally I am a fan of dumping PETSc binaries and opening<br>
them in MATLAB (doesn't require any special configuration on the<br>
library anymore, as far as I can tell), and I think that also works<br>
with python. That also works well dumping to VTK. This is a topic<br>
which might be very welcome for beginners in the tutorials, as there<br>
is often an expectation of being able to scope things.</blockquote><div><br></div><div>I guess by modern I meant:</div><div><br></div><div> a) Use ViewFromOptions() and the ::: format for options so that you can easily output in any format</div><div><br></div><div> b) Use Lisandro's new support for movies, and better support for drawing (there is even a Plex draw now)</div><div><br></div><div> c) For stuff with DM structure, use binary VTK (like vtu or vts) or HDF5/XDMF</div><div><br></div><div>Lisandro would know better than I do.</div><div><br></div><div> Thanks,</div><div><br></div><div> Matt</div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="HOEnZb"><div class="h5">
On Fri, Jun 24, 2016 at 3:45 PM, Matthew Knepley <<a href="mailto:knepley@gmail.com">knepley@gmail.com</a>> wrote:<br>
> On Fri, Jun 24, 2016 at 1:58 AM, Patrick Sanan <<a href="mailto:patrick.sanan@gmail.com">patrick.sanan@gmail.com</a>><br>
> wrote:<br>
>><br>
>> I'm working on some groundwork to improve the PETSc documentation, and<br>
>> the next thing I'd like to look at is the User's Manual, adding<br>
>> slightly-prettier code listings (as in the update to the dev manual).<br>
>><br>
>> Before doing that, however, it would be very helpful to know if there<br>
>> are any sections of the manual which are known, by the relevant<br>
>> experts here, to require deletion or heavy rewrites; it would of<br>
>> course be a waste of time to format these.<br>
>><br>
>> Specifically, I'm wondering about the following sections, which have<br>
>> in common that they are things concerned with friendly external tools.<br>
>> I've seen new users get very frustrated when they expect these sorts<br>
>> of things to "just work," so it's probably constructive to remove any<br>
>> outdated information here:<br>
>><br>
>> - Chapter 11: Using MATLAB with PETSc . The support here has changed<br>
>> quite a lot, so I'm not sure what currently works. Is the MATLAB<br>
>> Compute Engine still supported?<br>
>><br>
>> - Sections 15.10-15.14: Eclipse/Qt Creator/Developers Studio/XCode<br>
>> users. This is likely not all current. Is this information helpful<br>
>> here?<br>
>><br>
>> - Section 15.15 : Graphics. I saw that there were some updates to the<br>
>> drawing tools recently by Lisandro, so if any of this material is<br>
>> known to be out of date, that would be helpful to know.<br>
><br>
><br>
> I think graphics is not so much out of date now as incomplete. We really<br>
> want<br>
> to be telling people to do things the modern way, but the old ways still<br>
> work.<br>
><br>
> Matt<br>
><br>
> --<br>
> What most experimenters take for granted before they begin their experiments<br>
> is infinitely more interesting than any results to which their experiments<br>
> lead.<br>
> -- Norbert Wiener<br>
</div></div></blockquote></div><br><br clear="all"><div><br></div>-- <br><div class="gmail_signature" data-smartmail="gmail_signature">What most experimenters take for granted before they begin their experiments is infinitely more interesting than any results to which their experiments lead.<br>-- Norbert Wiener</div>
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