<div dir="ltr"><div class="gmail_extra"><div class="gmail_quote">On Tue, Mar 1, 2016 at 2:15 PM, Jed Brown <span dir="ltr"><<a href="mailto:jed@jedbrown.org" target="_blank">jed@jedbrown.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">Matthew Knepley <<a href="mailto:knepley@gmail.com">knepley@gmail.com</a>> writes:<br>
> Yes, no Assembly. We only call it for matrices. The asymmetry is a little<br>
> strange.<br>
<br>
And this thread is about VecAssembly, which is why I disputed your<br>
statement about assembly.<br>
<br>
>> src/snes/utils/dmplexsnes.c is far more confusing, but still contains no<br>
>> VecAssembly.<br>
><br>
> It does not seem confusing to me.<br>
<br>
I bet you say that about your talks too. ;-)<br>
</blockquote></div><br><a href="https://farm6.staticflickr.com/5133/13953783092_54352f67f8_o.jpg">https://farm6.staticflickr.com/5133/13953783092_54352f67f8_o.jpg</a></div><div class="gmail_extra"><br></div><div class="gmail_extra"> Matt<br clear="all"><div><br></div>-- <br><div class="gmail_signature">What most experimenters take for granted before they begin their experiments is infinitely more interesting than any results to which their experiments lead.<br>-- Norbert Wiener</div>
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