<div dir="ltr">Matt, you know how we always tell people not to use KSP (or even Lapack) for 2x2 problems? Surely the same advice applies to SNES, but your point location code is doing it.<div><br></div><div>Also, please remember to test that complex actually works before declaring it fixed. I just cleaned up a bunch more stuff, including pain invoked by SNES operating in PetscScalar for those 2x2 point location problems.<br>
<div><br></div><div><a href="https://bitbucket.org/petsc/petsc-dev/commits/0213b4504a412b7304d6032d6047079603a8c2c8">https://bitbucket.org/petsc/petsc-dev/commits/0213b4504a412b7304d6032d6047079603a8c2c8</a><br></div></div>
<div><br></div><div><br></div><div style>To be vectorization-friendly, I would write point location to operate directly on a batch of points, wrapped in the little Newton loop (not SNES). Maybe this implementation of yours is a reference that you're planning to replace?</div>
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