On Sat, May 5, 2012 at 10:32 PM, Jed Brown <span dir="ltr"><<a href="mailto:jedbrown@mcs.anl.gov" target="_blank">jedbrown@mcs.anl.gov</a>></span> wrote:<br><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div class="im"><div class="gmail_quote">On Fri, May 4, 2012 at 12:57 PM, Peter Brune <span dir="ltr"><<a href="mailto:prbrune@gmail.com" target="_blank">prbrune@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div>Jed, what else needs to be done with respect to getting all the <span>SNES</span> context into DM? I notice that, for instance, SNESSet/GetFunction is still mostly using the ops in <span>SNES</span> rather than the ones in SNESDM.</div>
</blockquote></div><br></div><div>I had a temporary option -snes_kspcompute to make the dispatch go through SNESDM. The main holdup now is -snes_grid_sequence, but I'm banging away at ex48 again, so I should be able to get it all working shortly. (I have ex48 running without DMMG, but some functionality is missing now, like changing the physics in the middle of the MG hierarchy.)</div>
</blockquote></div><br>Can we commit to a hard deadline? I would like the freeze for testing May 11, and clone and release May 14.<div><br></div><div> Matt<br clear="all"><div><br></div>-- <br>What most experimenters take for granted before they begin their experiments is infinitely more interesting than any results to which their experiments lead.<br>
-- Norbert Wiener<br>
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