<br><br><div class="gmail_quote">On Tue, Nov 29, 2011 at 1:01 PM, Jed Brown <span dir="ltr"><<a href="mailto:jedbrown@mcs.anl.gov">jedbrown@mcs.anl.gov</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
<div class="im"><div class="gmail_quote">On Tue, Nov 29, 2011 at 12:53, Dmitry Karpeev <span dir="ltr"><<a href="mailto:karpeev@mcs.anl.gov" target="_blank">karpeev@mcs.anl.gov</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div>I understand that any solution requires serialization: atomic reads by the spinning loop would serialize on that read,<div>while pthread_cond_wait requires mutex serialization. sigwait serializes since it clears the signal atomically.</div>
<div>Ultimately, all three rely on atomicity of some sort, but mutexes apparently have higher overhead for it?</div><div>At least the stackoverflow page that suggests the sigwait solution reports a 40x improvement over the pthread_cond_wait </div>
<div>solution (admittedly, I don't know the details of the sigwait stuff).</div><div></div></div></blockquote></div><br></div><div>I wouldn't consider that stackoverflow post to be authoritative, but there is a large body of literature on lock-free synchronization. </div>
</blockquote><div><br></div><div>Could you point me to some of it?</div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;"><div>Unless there is resource contention, spinning is always the lowest latency choice. All multi-threaded cores have some sort of pause instruction because it's necessary to make that design useful. For this purpose, we should just spin.</div>
<div><br></div><div>Note that with sequential consistency, </div></blockquote><div><br></div><div>What do you mean by "sequential consistency"? If we did serialize the threads before waking them up?</div><div> </div>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;"><div>you can also provide information about the next work unit when you activate a thread. For example, you can pass a function pointer.</div>
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