On Wed, Nov 23, 2011 at 6:49 PM, Jed Brown <span dir="ltr"><<a href="mailto:jedbrown@mcs.anl.gov">jedbrown@mcs.anl.gov</a>></span> wrote:<br><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
<div class="im"><div class="gmail_quote">On Wed, Nov 23, 2011 at 18:43, Dmitry Karpeev <span dir="ltr"><<a href="mailto:karpeev@mcs.anl.gov" target="_blank">karpeev@mcs.anl.gov</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
What does this mean: "where one side has at most one edge"? </blockquote></div><br></div><div>A "local" point corresponds to at most one "global" point.</div><div><br></div><div>Suppose we have scatter between spaces {a,b,c,d} and {x,y,z}.</div>
<div><br></div><div>An example of a valid scatter is</div><div><br></div><div>Scatter1 = {(a,y),(b,z),(c,y)}</div><div><br></div><div>This is entirely useful, but I don't know if the following is useful:</div><div><br>
</div><div>Scatter2 = {(b,y),(b,z),(c,y)}</div><div><br></div><div>Is anyone using scatters that look like Scatter2? For what purpose?</div>
</blockquote></div><br>Yes, for mesh distribution<div><br></div><div> Matt<br clear="all"><div><br></div>-- <br>What most experimenters take for granted before they begin their experiments is infinitely more interesting than any results to which their experiments lead.<br>
-- Norbert Wiener<br>
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