CUDA config/install should really work. This means clearing up auto download of Thrust/Cusp,<div> fixing/understanding 64-bit checks, and getting a nightly test that checks it.<br><div><br></div><div> Matt</div><div><br>
<div class="gmail_quote">On Sun, Dec 19, 2010 at 2:47 PM, Jed Brown <span dir="ltr"><<a href="mailto:jed@59a2.org">jed@59a2.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
<p>Decent preallocation for DMComposite.</p>
<p>CUDA for Dense. I've seen two requests for this, I assume it's almost trivially easy to support and is an obvious performance win.</p>
<p>Move linear DMMG into PCMG. (I don't have a sense for how long this will take.)</p>
<p>Grid sequencing in SNES, this might be too much for 3.2.</p>
<p>Jed</p><div><div></div><div class="h5">
<p></p><blockquote type="cite">On Dec 19, 2010 10:05 AM, "Barry Smith" <<a href="mailto:bsmith@mcs.anl.gov" target="_blank">bsmith@mcs.anl.gov</a>> wrote:<br><br><br>
What do people want to have working in petsc-dev before we do a release? Both big and little things. Let's generate a list and see if it makes sense to do a release soon.<br>
<font color="#888888"><br>
Barry<br>
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</div></div></blockquote></div><br><br clear="all"><br>-- <br>What most experimenters take for granted before they begin their experiments is infinitely more interesting than any results to which their experiments lead.<br>
-- Norbert Wiener<br>
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