[petsc-dev] What needs to be done before a release?

Jed Brown five9a2 at gmail.com
Fri May 11 11:57:37 CDT 2012


It'll necessarily be a branch after release. I thought we have branched at
or near feature freeze in the past. Do you just not want to have to update
your builds for a new clone?
On May 11, 2012 11:54 AM, "Barry Smith" <bsmith at mcs.anl.gov> wrote:

>
> On May 11, 2012, at 11:46 AM, Dmitry Karpeev wrote:
>
> > On Fri, May 11, 2012 at 11:40 AM, Barry Smith <bsmith at mcs.anl.gov>
> wrote:
> >
> >    Ok, in order to get the release out the door, please do not push
> development work to petsc-dev. Only push fixes and removal of dead code
> (DMMG for example).  Also please run extensive tests and check the nightly
> builds.
> >
> >    You can continue to do development; just continue to PULL into your
> development repository but don't PUSH to the master. To apply fixes to
> petsc-dev use another repository or one of "the cool guys" (Sean, Jed, and
> Matt's) way of only pushing up some changes.
> >
> >   Questions? Send them.
> > Why not set up a release repo and push fixes there, while continuing to
> push development changesets to petsc-dev?
>
>   All the fixes that go in the "release repo" also need to go into the
> "development repo", I don't want to have any chance of  the "release repo"
> becoming a branch; I want it to only be an earlier version of the
> development repo.
>
>   Barry
>
>
> > Dmitry.
> >
> >   Thanks
> >
> >    Barry
> >
> >
> >   Note: since the threaded code and gpu code continues to be in flux we
> will be continuing to support the use of those only in petsc-dev, not in
> the next petsc-release.
> >
> >
> > On May 5, 2012, at 9:51 PM, Matthew Knepley wrote:
> >
> > > On Sat, May 5, 2012 at 10:32 PM, Jed Brown <jedbrown at mcs.anl.gov>
> wrote:
> > > On Fri, May 4, 2012 at 12:57 PM, Peter Brune <prbrune at gmail.com>
> wrote:
> > > Jed, what else needs to be done with respect to getting all the SNES
> context into DM?  I notice that, for instance, SNESSet/GetFunction is still
> mostly using the ops in SNES rather than the ones in SNESDM.
> > >
> > > I had a temporary option -snes_kspcompute to make the dispatch go
> through SNESDM. The main holdup now is -snes_grid_sequence, but I'm banging
> away at ex48 again, so I should be able to get it all working shortly. (I
> have ex48 running without DMMG, but some functionality is missing now, like
> changing the physics in the middle of the MG hierarchy.)
> > >
> > > Can we commit to a hard deadline? I would like the freeze for testing
> May 11, and clone and release May 14.
> > >
> > >     Matt
> > >
> > > --
> > > What most experimenters take for granted before they begin their
> experiments is infinitely more interesting than any results to which their
> experiments lead.
> > > -- Norbert Wiener
> >
> >
>
>
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