changes for PetscMap

Dima Karpeyev karpeev at gmail.com
Tue Oct 27 16:56:52 CDT 2009


What about a different name?  I vote for PetscLayout, because that's what it is.
Dmitry.

On Tue, Oct 27, 2009 at 4:44 PM, Matthew Knepley <knepley at gmail.com> wrote:
> I wanted that 10 years ago.
>
>   Matt
>
> On Tue, Oct 27, 2009 at 4:37 PM, Barry Smith <bsmith at mcs.anl.gov> wrote:
>>
>>   PetscMap is a strange beast in PETSc.
>>
>> 1) it is not a PetscObject (that is it has no PETSc header)
>> 2) it is used as a PetscMap* instead of PetscMap like most objects
>> 3) it does not have a PetscMapCreate() instead it has a
>> PetscMapInitialize() which is like a create except it does not malloc its
>> memory
>> 4) It does have a PetscMapDestroy() that DOES free the space.
>> 5) Sometimes a PetscMalloc() is called before PetscMapInitialize() and
>> sometimes a PetscMap is declared and a & of the variable is passed in
>>    In this case it will crash if one calls PetscMapDestroy() is called on
>> it. So instead one must call PetscFree(map->range); to free the interior
>> space.
>>
>>  This strange creature evolved over time because I did not want PetscMap
>> to be a full heavy weight object, but it pretty much ended up being one
>> anyways (for example it has reference counting). For a long time I hid
>> PetscMap in the less public part of PETSc didn't want most people to have to
>> deal with it.
>>
>>   I still don't want it to be something most PETSc users need ever see,
>> but it is time to fix it up and make it more consistent with other objects.
>> So I propose to make a PetscMap just like other PETSc objects, with
>> create(), destroy(), opaque definition except I will still not make it have
>> a PETSc header. This will not require much change in the code but will
>> simplify its usage.
>>
>>
>>  Any comments.
>>
>>   Barry
>>
>
>
>
> --
> What most experimenters take for granted before they begin their experiments
> is infinitely more interesting than any results to which their experiments
> lead.
> -- Norbert Wiener
>



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