<html><head><style type='text/css'>p { margin: 0; }</style></head><body><div style='font-family: Times New Roman; font-size: 12pt; color: #000000'>OK, Sorry for the noise,<br>It seems that there is a<br>ErrorCode update_adjacencies(<br> const EntityHandle start_handle,<br> const int number_elements,<br> const int number_vertices_per_element,<br> const EntityHandle* conn_array<br> ) = 0;<br><br>method in ReadUtilIFace..<br><br>Iulian<br><br><hr id="zwchr"><blockquote style="border-left: 2px solid rgb(16, 16, 255); margin-left: 5px; padding-left: 5px;"><style>p { margin: 0; }</style><div style="font-family: Times New Roman; font-size: 12pt; color: rgb(0, 0, 0);">Hello,<br>I have a question about the difference in create_element and ReadUtilIFace.<br> we use ReadUtilIFace in MeshKit to create new element meshes.<br>It is more efficient, but there is drawback; the adjacency is not recomputed for the new elements; there is no notification sent to AEntityFactory to update adjacency for newly created elements (like the one in ErrorCode Core::create_element(const EntityType type, <br> const EntityHandle *connectivity,<br> const int num_nodes, <br> EntityHandle &handle))<br><br>What is the correct way of doing it?<br><br>If we need adjacency?<br><br>In my scenario, I created new triangles, but after that, I needed the Skinner. It failed, because there were no adjacencies between new nodes and new triangles.<br><br>I can always change the code to use "create_element", but is there a way to force recomputation of adjacencies after using ReadUtilIFace?<br><br>Thanks,<br>Iulian<br><br></div></blockquote><br></div></body></html>