hi, --- Chris Greenhalgh wrote: Option 3: introduce further relationships between spaces and/or intenal structure within spaces (e.g. 'lobby', incorporating a set of 'tables') and manage audio in an overlapping but volume-managed way => e.g. 'adjacent' spaces receive audio but play it at a much reduced level (e.g. 5%) => if your local space is quiet you can hear that stuff is going on 'nearby', but conversation in your local space is easily attended to as primary. --- end of quote --- i like this option very much, too, and was thinking along these same lines. i believe what most (some?) of us want to do is emulate being in a real lobby, which is what option 3 tries to emulate. i.e., you can hear those close to you but can't hear/understand those further away from you. as in a real lobby, while talking in your own group, although you can't hear others, you can see them. and that's how we operate socially. if i see someone across the room, i can go over to that person and be in his/her audio space. or i could try waving frantically :-) but end up getting quite a few others' attention as well. and occasionally, there might be an announcement over the PA, but that's another issue. as chris stated, it's a navigation issue as well. i could envision a pallette of vic thumbnails that correspond to actual geographic groups in the lobby. if i see someone in the lobby in another group, i could drag my own thumbnail to that group and be in that conversation. and everyone else could do the same. from a user interface point of view i think that would work great: i use a virtual space to navigate in that has properties identical to the real world, i.e., i can see all, but not hear all, but i can walk anywhere i can see. so, technically (which i'm not dealing with here) there are audio management issues, navigation issues, and client/server management of tracking where everyone is issues. but i know a lot of the pieces already exist in scientific and gaming software, so it seems feasible. now, if we want to make it a 3D environment as well... -gurcharan PS Chris: didn't get a chance to check your URLs, so maybe these ideas are already covered there? =========================== Gurcharan S. Khanna Associate Director Research Computing Dartmouth College gkhanna@dartmouth.edu office: 603-646-1644 http://research.dartmouth.edu/ http://www.dartmouth.edu/~rc http://www.dartmouth.edu/~gkhanna